Why cling to your sanity? It periodically activates while attached, gaining stages that raise the damage. Repeatedly attacks a large area in different directions. A gentle hand rarely leaves a mark on the world. Creates a stationary electrical orb that frequently unleashes a splitting bolt of lightning at a nearby enemy. The brand will detach if the enemy dies. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. ", Though the Vaal revered peace, it would have, The eldritch storm descended upon us, and bruised lightning. Deals (150-184.25)% of Base Attack Damage. These passive skills grant increased attack speed with claws. Teleports the character to a nearby monster and attacks with a melee weapon. Burning enemies are dealt more damage. Only works with daggers, claws and one handed swords. These passive skills grant increased attack speed while dual wielding. Cannot be supported by Multistrike. Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage. The horrors we've encountered are nothing, Forget your kite shield. It does not grant a bonus to your character, but to skills in sockets connected to it. Attack speed is a keyword and refers to attacks could be performed at a time in one second. They are affected by % trap laying speed, and relevant damage mods. For each attack speed, one test was recorded using unsupported Barrage, one with LMP, and one with GMP. This page was last edited on 12 January 2023, at 17:04. ", Centuries of development in steel armoursmithing. Summons a ballista totem that attacks with piercing arrows. These passive skills grant increased attack speed with one-handed melee weapons. Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. The skill consumes other nearby corpses, increasing the duration for each corpse consumed. The strong survive. Their last thoughts were not of their friends. Performs an attack that gives the character a frenzy charge if it hits. This base speed can be increased by attack speed modifiers. Fear blisters the heart and thins the blood. These passive skills grant increased attack speed with two-handed melee weapons. These passive skills grant increased attack speed with wands. Please consider helping keep the wiki up to date. 1.25 Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. These passive skills grant increased attack speed with wands. When a fallen leader's body is taken to the funeral peak. Ballista Totems from Supported Skills only Attack when you fire an Attack Projectile. Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. Fire makes the perfect blossom in the endless night. Tread lightly, lest their vigil find you. Forge your Perseverance on the Anvil of Faith. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit. Cannot support skills which create minions. Cannot support Vaal skills, channelling skills or triggered skills. When a craving cannot be sated, any source will do. Requires a Bow. Throws a spectral copy of your melee weapon. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines. ", "I know how to say 'faster' and 'attack' in Karui, Marak and Ezo.". Showing by animated action with weapon. Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies. :) Diablo 2 had a lot of interesting bugs with Too much speed. Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. 197% increased cast speed from 12x cobalt jewels, 12-20% each 132% increased cast speed from 4x large cluster jewels rolled to 3% cast speed and 35% small passive effect, 33 small nodes allocated 196% increased cast speed from skill tree passives 260% increased cast speed from 14x abyss jewels, 17-19% each, socketed into gear These passive skills grant increased attack speed for minions. Grants Minions 0.02% of Damage Leeched as Life, Grants Minions 0.5% increased Attack Speed. With unending determination and resolve he destroyed first the gates. Strikes enemies in front of you with a surge of flame. Fires a piercing shot that travels until it reaches the targeted location. Only skills you use yourself can receive the boost. Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. "Ever watched a man crush another man's skull? +(0-19) to radius You and nearby allies gain (10-16)% increased Movement Speed You and nearby allies gain (15-24)% increased Attack Speed Game data exports will becoming later as the technical changes in addition to regular changes take some more time. Grants Minions 0.02% of Damage Leeched as Life, Grants Minions 0.5% increased Attack Speed. 17 comments +0.5% to Fire Damage over Time Multiplier, Inflicts Fire Exposure for 4 seconds when Enemies enter the wall, applying -0.5% to their Fire Resistance. kunaak 7 years ago #3. cast speed will effect your cast speed and your ability to get the totems out faster - but not the totems ability to cast whatever skill you have attached to it. The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. The result of the catalytic reaction would be either immortality for all. When this spell deals damage, if your Lingering Blades or Blade Vortex blades are nearby, it will detonate them, dealing damage again in an area around them. Fire makes the perfect blossom in the endless night. Accelerating Catalyst adds quality that enhances Speed modifiers on a ring, amulet or belt. Place into an allocated Jewel Socket on the Passive Skill Tree. Maps can only be used once. Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you. Right click to remove from a socket. Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Supported Skills deal 0.5% increased Spell Damage, Arcane Surge grants 0.01% of Mana Regenerated per second, Gain Arcane Surge after Spending a total of (15-400) Mana with Supported Skills. Guard your darkest thoughts well, for they are. "That bronze girl sure knows how to cut someone down to size!". Creates a magical brand which can attach to a nearby enemy. Slams the ground at a targeted location. Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value. Place into an allocated jewel socket on the Passive Skill Tree. Supported Skills deal 0.5% increased Damage over Time, Supported Skills have 0.25% increased Attack and Cast Speed, You and Enemies have 1% increased Movement Speed while inflicted with an Ailment from Supported Skills, Supported Skills deal (20-34)% more Damage over Time, Supported Skills deal 0.5% increased Chaos Damage, Supported Skills have 0.25% increased Area of Effect, Supported Skills have 0.02% of Chaos Damage Leeched as Life, Supported Skills deal (20-34)% more Chaos Damage. Create a wall of fire for a duration, which deals burning damage to everything in its area. These passive skills grant increased cast speed with Fire skills. Cast speed is calculated as 1 second/cast time of spell. Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. These passive skills grant increased attack speed while holding a shield. Every third time you use a supported attack, that use of the skill will be more powerful. Give yourself to the flames and your name. To the Maraketh, death is as intimate as love. The flames last for a duration, rotating around the trap and repeatedly dealing damage. While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you. ", "I know how to say 'faster' and 'attack' in Karui, Marak and Ezo.". Increasing cast speed also increases the rate at which the beam can turn. Why cling to your sanity? It periodically activates while attached, triggering linked spells. You gain stages while it moves, until it stops at a maximum total distance. It periodically activates while attached, adding energy to the branded enemy. Cannot modify the skills of minions. Projectiles Pierce 0.1 additional Targets. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed. The cooldown can be bypassed by expending a Frenzy Charge. "I do not believe in disguising my disappointment. "Admittedly lacking the finesse of the fabled original. Throws a spectral copy of your melee weapon. Requires an Axe, Mace, Sceptre, Staff or Unarmed. Attacks a small area in front of you. They wrap around you until your blood turns as cold as theirs. The worst of Axiom were imprisoned by more than iron. It offers you nothing. These passive skills grant increased attack speed with staves. Monsters from the Breach do not grant Experience or drop Items, Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies, 2% of Physical Damage Converted to Cold Damage, Deals (33-362) to (65-672) Physical Damage. "The Spirit of War knows nothing of good and evil. Action speed increases the number of animations per second that a character can use. Cannot support Vaal skills, channelling skills or triggered skills. The snare will break if they leave the area of effect. Blood rage is part of the reason Low Life builds are so powerful. These passive skills grant increased attack speed with claws. Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. If striking three times in a row, the third strike will freeze enemies more easily. In general, weapons with dexterity requirements (e.g., bows and daggers) have higher attack speed than weapons with strength requirements (e.g., staves and maces). The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance. Supported Skills deal 1% increased Physical Damage, Supported Skills deal (60-64)% more Physical Projectile Attack Damage. Ancestrally Boosted Slams have 0.5% reduced Enemy Stun Threshold, Ancestrally Boosted Slams deal (70-98)% more Damage with Hits. You and nearby Allies have 0.5% increased Totem Placement speed, You and nearby Allies have 0.2% increased Projectile Speed, Buffs on You and nearby Allies expire 0.25% faster, You and nearby allies gain (9-16)% increased Attack Speed. Cast speed is a keyword and refers to the speed of using skills which are spells and is calculated as uses per second. Cast speed is a derived stat which is equal to 1 divided by Cast Time. Curses all targets in an area, reducing their accuracy and making them deal less damage. It's very noticable. You unleash an additional hit for each stage reached once the channelling ends. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. These passive skills grant increased attack speed for minions. 0.25% chance for Lightning to Strike the Marker when Cast, Deals (21-510) to (38-947) Lightning Damage. Summons a Lightning Golem that grants you increased Attack and Cast speed. Projectiles have 0.5% chance to be Supercharged, Deals (3-22) to (48-426) Lightning Damage. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. The brand will detach if the enemy dies. ", The Eternals commanded an army that need not eat, sleep, or breathe. Enemies can be hit by multiple arrows from the same attack. Right click to drink. (11-158) to (17-238) Added Attack Physical Damage. Touch not the thorn, for only blood and pain await. Summoned Golems have 1% increased Cooldown Recovery Rate. Requires a Dagger, Claw or One-Handed Sword. On the mirrored edge of infinity, one man sinks forever into darkness, one man rises into light. Energy explodes when the energised enemy dies or the brand is removed, dealing damage in an area. Testing with Barrage was performed using bows with attack speeds of 1.1, 1.2, 1.5, 1.6, and 3.0. A sword he brought, his foes to maim and rend, A merciful murderer swept through the streets of Sarn, "Three test subjects confirmed Prototype #495 creates an additional. Supports melee strike or slam skills. What is greed but trading a mountain of death for a sliver of life? Something within the machine never stops moving. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from. Deals (1-37) to (19-707) Lightning Damage. Supports attack skills that can be used with bows. After the repeating finishes, each enemy is hit by the total damage of their wounds, which are removed. Requires a claw, dagger or sword. Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. I rely on the charity. Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. The result of the catalytic reaction would be either immortality for all, Cast Speed and Spell Critical Strike Chance, Physical Damage and Attack and Cast Speed, 3% increased Attack Speed while Dual Wielding, 4% increased Cast Speed while Dual Wielding, 3% increased Cast Speed while Dual Wielding, 8% increased Spell Damage while Dual Wielding, 5% increased Cast Speed while Dual Wielding, Curse Skills have 10% increased Cast Speed, Spells Cast by Totems have 5% increased Cast Speed, Totem Attack and Cast Speed, Brand Cast Speed, Channelling Skills deal 10% increased Damage, Channelling Skills have 5% increased Attack and Cast Speed, 4% increased Cast Speed while holding a Shield, Staff Area of Effect and Attack and Cast Speed, 8% increased Area of Effect while wielding a Staff, +2% Chance to Block Attack Damage while wielding a Staff, Flasks applied to you have 10% increased Effect, 5% increased Spell Damage per 5% Chance to Block Attack Damage, Claw Attacks deal 25% increased Damage with Hits and Ailments, 10% increased Area of Effect while wielding a Staff, 0.6% of Spell Damage Leeched as Energy Shield, 12% increased Cast Speed with Brand Skills, Channelling Skills deal 15% increased Damage. The Black Sekhema's trial had only just begun. Desperate times demand desperate measures. Only works with Bows and Wands. The skill consumes other nearby corpses, increasing the duration for each corpse consumed. "The rain of a thousand quills that whittle, "How did you manage to lodge arrows in every single test subject and researcher in Lab Three simultaneously? Place into an item socket of the right colour to gain this skill. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed. Supported Skills have 1% chance to Cause Monsters to Flee, Supported Skills have 0.5% reduced Cast Speed, Supported Skills have (25-44)% chance to Cause Monsters to Flee, Supported Skills have 0.5% increased Attack Speed, Supported Skills have 1% reduced Mana Cost, Projectiles Fired by Supported Skills have 1% increased Projectile spread, Supported Skills fire 2 additional Projectiles, Supported Skills have 1% increased Attack and Cast Speed during Onslaught, Supported Skills have (20-39)% chance to grant Onslaught for (3-6.8) seconds on. A quick video going over things you want to keep in mind when gearing for a CoC build in regards to attack speed, trigger rate and cooldown reduction. Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Through countless seasons they stand, stoic, A King and his people are linked together, "See without doubt, slay without hesitation. Performs an attack that gives the character a frenzy charge if it hits. Xibaqua's treachery was met with divine fury. With unending determination and resolve he destroyed first the gates. Attack enemies with a forceful melee strike that also hurts you. The strongest thrive. Desperate times demand desperate measures. 0.4% of Physical Attack Damage Leeched as Life, 40% increased Recovery per second from Life Leech, 1.2% of Physical Attack Damage Leeched as Life, 15% chance to Impale Enemies on Hit with Attacks, +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield, 3% increased Attack Speed while Dual Wielding, 4% increased Attack Speed while Dual Wielding, Attack Skills deal 10% increased Damage while Dual Wielding, 8% increased Spell Damage while Dual Wielding, Attack Skills deal 15% increased Damage while Dual Wielding, +3% Chance to Block Attack Damage while Dual Wielding, 12% increased Accuracy Rating while Dual Wielding, Attack Damage and Attack Speed with Shield, Attack Skills deal 10% increased Damage while holding a Shield, Elemental Resistances and Attack Speed with Shields, +4% Elemental Resistances while holding a Shield, Weapon Elemental Damage and Attack Speed with Shield, 10% increased Elemental Damage with Attack Skills, Damage with Weapons Penetrates 4% Elemental Resistance, +3% Chance to Block Attack Damage while holding a Shield, Attack Skills deal 20% increased Damage while holding a Shield, 12% increased Physical Damage with One Handed Melee Weapons, 4% increased Attack Speed with Two Handed Melee Weapons, 10% increased Physical Damage with Two Handed Melee Weapons, 25% increased Physical Damage with Two Handed Melee Weapons, Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments, Axe Attacks deal 10% increased Damage with Hits and Ailments, Axe Attacks deal 8% increased Damage with Hits and Ailments, Axe Attacks deal 20% increased Damage with Hits and Ailments, Axe Attacks deal 28% increased Damage with Hits and Ailments, Claw Attacks deal 8% increased Damage with Hits and Ailments, Claw Attacks deal 20% increased Damage with Hits and Ailments, Dagger Attacks deal 8% increased Damage with Hits and Ailments, Dagger Attacks deal 12% increased Damage with Hits and Ailments, Dagger Attacks deal 10% increased Damage with Hits and Ailments, Dagger Attacks deal 24% increased Damage with Hits and Ailments, Dagger Attacks deal 20% increased Damage with Hits and Ailments, 8% increased Accuracy Rating with Maces or Sceptres, Mace or Sceptre Attacks deal 8% increased Damage with Hits and Ailments, Mace or Sceptre Attacks deal 18% increased Damage with Hits and Ailments, Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments, Staff Area of Effect and Attack and Cast Speed, 8% increased Area of Effect while wielding a Staff, +2% Chance to Block Attack Damage while wielding a Staff, 10% increased Area of Effect while wielding a Staff, 12% increased Accuracy Rating with Staves, Sword Attack Speed and Critical Strike Chance, 10% increased Physical Damage with Swords, 20% increased Physical Damage with Swords, Sword Attacks deal 24% increased Damage with Hits and Ailments, Sword Attacks deal 20% increased Damage with Hits and Ailments, 10% increased Damage while wielding a Wand, 24% increased Elemental Damage with Wands, 25% increased Damage while wielding a Wand, Spells Cast by Totems have 5% increased Cast Speed, Totem Attack and Cast Speed, Brand Cast Speed, Attacks used by Totems have 5% increased Attack Speed, 12% increased Attack Damage while you have Fortify, 10% increased Attack Damage while you have Fortify, 2% increased Attack Speed per Frenzy Charge, Channelling Skills deal 10% increased Attack Damage, Channelling Skills deal 8% increased Attack Damage, Channelling Attack Speed and Stun Avoidance, Channelling Skills have 4% increased Attack Speed, 50% increased Attack Damage with Main Hand, Channelling Skills deal 16% increased Attack Damage, 20% increased Damage with One Handed Weapons, Channelling Skills have 10% increased Attack Speed, 30% increased Damage while in Blood Stance, You count as Dual Wielding while you are Unencumbered, 20% increased Attack Speed while you have Fortify, Minions have 10% increased Movement Speed, 20% increased Attack Speed during any Flask Effect, 10% increased Attack Damage per Frenzy Charge, 20% of Overkill Damage is Leeched as Life, Kill Enemies that have 20% or lower Life when Hit by your Skills, Dual Wield Attack and Cast Speed and Block, Dual Wield Spell Damage and Attack and Cast Speed, Do Not Sell or Share My Personal Information. If there is no specific target, it will prioritise corpses over enemies. Can only hold charges while in belt. Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Shares a cooldown with other Blink skills. The base cast time is derived from the spell being used, it is the length of time required to cast a spell. Supported Skills deal (45-49)% more Spell Damage. Every third time you use a supported attack, that use of the skill will be more powerful. This base speed can be increased by attack speed modifiers. Hits enemies, converting some of your physical damage to cold damage. Cannot support channelling skills. Supports attack skills, or spell skills that deal damage. Must support both an attack skill and a spell skill to work. "Ice and flame antagonized in the essence of a prototype. Gain 1 Momentum when you Use a Supported Skill, Supported Skills deal (30-49)% more Chaos Damage over Time, Supported Skills have (25-34)% increased Minion Attack Speed, Supported Skills deal (50-54)% more Melee Physical Damage. They fly out and then return to you, in a spinning attack that damages enemies in their path. Slams the ground at a targeted location. There was no hero made out of Starkonja's death, . If the branded enemy has 20 energy, each activation will instead deal a pulse of area damage. In their crimson nightmare, the Vaal are still sacrificing themselves to her glory and beauty. 1% chance for Brands to Attach to a new Enemy each time they Activate, Can be Attached for a total Duration of 5 seconds. Supported Skills have 1% increased Projectile Speed, Supported Skills have 2% reduced Projectile Speed, Supported Skills fire 4 additional Projectiles, Supported Skills have 1% increased Attack Speed, Supported Skills fire 5 additional Projectiles. Speed modifiers: Increased Movement Speed (Boots only), Increased Attack/Cast Speed. Cannot support triggered skills, channelled skills, or skills that create Minions. The snare will break if they leave the area of effect. Thousands gazed upon the doors of the great labyrinth. Forge your Perseverance on the Anvil of Faith. Supported Skills Repeat 3 additional times, Supported Skills deal (30-49)% more Melee Physical Damage. His final sensation was of the executioner's blade. 0.5% chance to deal Damage without removing Charges, 2% increased Damage if three different Charge types removed, Deals (56-394) to (203-1422) base Lightning Damage per Power Charge removed. What has no siblings but is always a twin? Supports melee attack skills. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. There are two things to know about fighting: "I'm a painter, and crimson is my chosen hue. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills which reserve mana. Cannot support Vaal skills, channelling skills, or triggered skills. 1% of Physical Damage Converted to Fire Damage, Can be Attached for a total Duration of 2.5 seconds. You can get close to this if you manage to get Soul Eater, in Prophecy, while grabbing an acceleration shrine. "A sprinkle of liquid encouragement is often required, "May the Blessed Lakishu watch our backs and our wives. A list of unique items that affect attack speed. "Physical forces and flames seem to share some innate bond. Swings a two handed melee weapon in a circle, knocking back monsters around the character. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Why cling to your sanity? The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. After a short preparation time, you attack repeatedly with a ranged weapon. Haste Aura, Spell, AoE Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36 Requires Level 24 Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies. Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. Some base items increase or reduce cast speed by a percentage. 0 Related Topics Path of Exile Action role-playing game Hack and slash Role-playing video game Action game Gaming 4 comments A list of unique items that affect attack speed. ", "Test subject was able to survive the entire process simply by shouting epithets at, "Once we armoured the test subject heavily enough to test Prototype #502, he proceeded. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. 1.25 "Test subjects were unable to strike even a motionless target. These passive skills grant increased attack speed with bows. Normal attacks and attack skills derive attack speed and damage from the weapon(s) equipped. A sword he brought, his foes to maim and rend, A merciful murderer swept through the streets of Sarn, "Three test subjects confirmed Prototype #495 creates an additional. Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. The skill consumes other nearby corpses, increasing the duration for each corpse consumed. Grants a buff giving more poison damage and a chance to inflict poison. Casting a spell consists of cast time and other time mechanics and spell effect. Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removes the Hex with the highest Doom. It hunts; as silent as falling snow, as deadly as the tempest. Accelerating Catalyst Guide It can be only applied Continue reading . These passive skills grant increased cast speed for curses. Supported Skills will summon a Totem which uses that Skill, Supported Skills deal 0.5% increased Cold Damage, Supported Skills have 0.5% increased Attack and Cast Speed, Supported Skills have 1% of Physical Damage Converted to Cold Damage, Supported Skills have (4-169) to (6-254) added Cold Damage. Swings a two handed melee weapon in a circle, knocking back monsters around the character. Right click to remove from the Socket. It had only been fired twice.". Supported skills can only be used with bows. The wave deals more damage to closer enemies. The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. You might ask there if it changed. Sets a marker at a location. Every third Attack with Supported Melee Attacks deals a Ruthless Blow. Requires a melee weapon. Integer damage bonuses on gear are not added to trap damage. The attack skill will trigger a spell when it critically strikes an enemy. (60-90)% increased Unveiled Modifier magnitudes. Witness the emergence of a new cosmic power. Instead, cast speed is used for that purpose. "Why waste such a fine arrow on just one man?". Path of exile attack speed = cast speed I thought i had read somewhere in the new heist stuff theres a way to have attack speed modifiers work with cast speed. 1 Like systemClosed June 18, 2020, 12:34pm #11 This topic was automatically closed 60 days after the last reply. Requires an Axe, Mace, Sceptre, Staff or Unarmed. If only we could somehow, "An absurdly vicious weapon in the hands of our test subjects. Right click to remove from the Socket. Supports melee attack skills. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
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