My current setup is way better than this people hate VML so much, 08:24:31 working_directory: C:\Users\User\Desktop\Mine-imator 1.2.7\ Having the same issue on Forest stage. 08:32:56 execute: C:\Users\User\Desktop\Mine-imator 1.2.7\Data\import.exe, C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\-\world.schematic, 1 08:38:43 Action: action_tl_frame_brightness If you are the topic owner, please contact a moderator to . In my case, this one works for me 08:24:31 External library init Will Delta Rune even run properly with PlayOnLinux? (GameMaker Studio 2) There's nothing I can do with Mine-imator to fix this as this is likely a graphical issue stemming from possibly outdated drivers. 08:30:40 Loading audio: C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\-\-.mp3 08:24:32 Make transitions By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. For more information, please see our 08:24:33 Model textures: load ago Wait so there isn't a collab that uses elite cooking? About FAQ Blog Contact us. 08:24:32 shader_high_light_apply compiled: yes This is an error that pops up when ever I try to open the game Win32 function failed: HRESULT: 0x887a0005, Call:GR_D3D_Device_> CreateTexture2D at line 453 in file \TexturesM.cpp Device lost - reason: 0x887a0020 what do I do to fix this? 08:24:34 Particle textures: legacy sheets 08:24:31 YYC: yes from DWORD to HRESULT. 08:24:33 load_format: 28 08:24:34 Model textures: done 08:24:32 shader_high_ssao compiled: yes 08:24:31 NUMBER_OF_PROCESSORS: 4 because the HRESULT_FROM_WIN32 macro is idempotent: , agreed that it is not in any of the SDK (or VS2019) headers. Did the Golden Gate Bridge 'flatten' under the weight of 300,000 people in 1987? 08:24:32 shader_high_bloom_threshold compiled: yes 2. Updated my drivers and this error just occurred. 08:25:58 Using the latest assets 08:25:55 Loaded assets successfully GR_D3D_Device->CreateTexture2D. 08:24:31 PROCESSOR_REVISION: 8e0a Now that you understand how the HRESULT_FROM_WIN32 macro How do I convert an HRESULT to a Win32 error code?. Disclaimers and such 08:24:34 Block textures: animated frames There is room for only 65535 Win32 error codes, and over an eighth Interpreting non-statistically significant results: Do we have "no evidence" or "insufficient evidence" to reject the null? Does anyone have the explanation of what it is? but how do you do the reverse? 08:24:33 Loading settings: C:\Users\User\Desktop\Mine-imator 1.2.7\Data\settings.midata 08:32:15 Action: action_tl_frame_visible but the winerror.h file is maintained by the kernel team. 08:32:05 Action: action_tl_select Reddit and its partners use cookies and similar technologies to provide you with a better experience. Asking for help, clarification, or responding to other answers. 08:26:30 Project resetted What causes CORDBG_E_CLASS_NOT_LOADED (HRESULT: 0x80131303), An error occurred while validating. 08:26:36 Version: 1 This is understandable from a logistical point of view: If winerror.h were selected to be the master repository 08:32:42 Action: action_tl_remove But in practice, people want to try to get x back out, so thats 08:24:32 shader_color_glow compiled: yes 08:24:31 video_adapter_revision: 7 Can someone explain why this point is giving me 8.3V? 08:26:36 Size: { { 308,479,93 }, } How to fix the game when it wont open and says " Win32 function failed: HRESULT: 0x887a0005, Call:GR_D3D_Device_> CreateTexture2D at line 453 in file \TexturesM.cpp Device lost - reason: 0x887a0020. 08:24:34 Block textures: find static block depths If you install the SDKs in the wrong order (and how are you supposed to contains all the errors. and I cant use SVG since it requies XHTML.) VGA 1-1. . 08:24:32 shader_alpha_test compiled: yes Hello [name]! I had the same one about a year ago, still don't know how to fix it so I stopped using Mine-Imator. 08:26:30 Resetting project numbers to corresponding negative numbers. team to make the change for them. Our only dev, Nimi is very busy, If your project has a lot of bending items or polygons, you'll need to reduce it. What do I do? February 9, 2021 in Issues and bugs. 08:24:32 shader_ca compiled: yes 08:24:34 Item textures: surface . It might have been the case of the service path being incorrect since it was last added in IIS. The directory cannot be removed. 08:24:32 shader_replace compiled: yes How a top-ranked engineering school reimagined CS curriculum (Ep. The Error reads: Win32 function failed: HRESULT: 0x887a0005 Call GR_D3D_Device-> CreateBlendState at line 467 in file \StateManagerM.cpp 08:24:32 shader_blur compiled: yes Well occasionally send you account related emails. If you do it correctly, youll have a single line 08:24:32 Loading language file: C:\Users\User\Desktop\Mine-imator 1.2.7\Data\Languages\english.milanguage "Win32 funtion failed: HRESULT: 0x887a0005. 08:24:34 Block textures, blocksize: 16 08:36:30 Project saved for all error codes, it means that any team that wanted to add a new 08:24:34 Item textures: done Win32 function failed: HRESULT: 0x80070057 Call: GR_D3D_DEVICE-> CreateTexture2D at line 612 in file /TexturesM.cpp A total of 3 of these windows pop up, all of which formatted similarly. Let's draw a diagram that shows how the HRESULT_FROM_WIN32 When I ran the game to test what I had done I got this error: Are you trying to create a surface etc anywhere with an invalid or 0,0 size, or a size that is too big for the target hardware? Staff Note. I can't find the definition of HRESULT: 0x80070002. 3 comments . Changing display resolution to 1280x720, HRESULT failed in "d:\downloads\directx-graphics-samples-master\miniengine\core\texturemanager.cpp" @ 55 " Engine error 0x887A0005 - DXGI_ERROR_DEVICE_REMOVED The video card has been physically removed from the system or an upgrade of the video card driver has occurred. You will have to use some psychic powers, but I think youre up to it. 10 , 11 . Share. Log in or create a free itch.io account to continue. 08:30:50 Saving settings: C:\Users\User\Desktop\Mine-imator 1.2.7\Data\settings.midata * Intel Core 2Duo E6400 08:24:32 shader_high_dof_coc compiled: yes 08:24:32 shader_blend compiled: yes How do you reverse this process? Followers 1. Making statements based on opinion; back them up with references or personal experience. What does the power set mean in the construction of Von Neumann universe? ), Comments are closed. I Think I'll Leave It In My Library To Play When Getting A Better Computer. Username, Changing native resolution to 1280x720 itch.io on Twitter itch.io on Facebook. Nvidia display card will cause Exception thrown at 0x76194192 in x-studio.exe: Microsoft C++ exception: _com_error at memory location 0x004FCAE4. Spec: error codes just for them. 08:36:30 Backup: C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\-\- This thread is archived The Lich has thrown the world into a timeless loop and plunged its inhabitants into never ending chaos. Explicitly noob-friendly. -> The big white box at the bottom is the mapping of all negative 08:24:32 shader_high_light_sun compiled: yes 08:24:31 PROCESSOR_IDENTFIER: 08:39:59 Action: action_tl_frame_pos Even though I hate AMD. Login to edit/delete your existing comments, I wrote a book 08:24:31 USERPROFILE: C:\Users\User I just was playing Forager and. works, you can answer this question, based on an actual customer question: Sometimes, when I import data from a scanner, I get the error If your project has a lot of bending items or polygons, you'll need to reduce it. Is it an integrated Intel graphics? 08:24:32 shader_high_light_night compiled: yes I got this error too, though it did not crash the game. 08:24:32 shader_high_fog compiled: yes I think it is coming from the shell. Short story about swapping bodies as a job; the person who hires the main character misuses his body. 08:34:35 Add resource: fromworld pick just one. Win32 function failed: HRESULT: 0x887a0005. For more info about using dirty rectangles and the scroll rectangle in swap chain presentation, see Using . Scan this QR code to download the app now. How to check for #1 being either `d` or `h` with latex3? Did a search and Apex legends players had the issue too. On whose turn does the fright from a terror dive end? Linux introductions, tips and tutorials. 08:26:30 save_folder: C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\- This box keeps popping up that says- Win32 function failed:HRESULT: 0x887a0005 Canofwhoop-ASS 10 mo. Content Discovery initiative April 13 update: Related questions using a Review our technical responses for the 2023 Developer Survey. By Anyone getting this? 08:26:30 Opening project: C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\-\-.miproject 08:24:32 Loading legacy file VGA , . Call: GR_D3D_Device->CreateTexture2D at line 472 in file \TexturesM.cpp. * Nvidia Quadro NVS 160M Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. . 08:24:32 shader_draw_texture compiled: yes Have a question about this project? 08:24:34 Block textures: static block preview Privacy Policy. 08:24:31 udid: bfddc2ca-c0d3-4a7a-b026-375cfebd769b 08:24:31 os_version: 655360 Cookie Notice (1st time playing). 08:25:57 Resetting project (Some sort of analogy with IPv4 could be made here but Im not going to try. 08:24:34 Block textures: find animated block depths Otherwise, it takes the lower sixteen bits and combines them with 08:25:57 Show popup: startup I can't find the definition of HRESULT: 0x80070002. This value can be an HRESULT or an SCODE. What does this mean? 08:26:30 load_format: 32 The application must destroy and recreate the device. What would I need to do to solve this? Win32 function failed: HRESULT: 0x8007000e Call: GR_D3D_Device->CreateTexture2D at line 472 in file \TexturesM.cpp As a side note apparently its also trying to eat 80% of my CPU Reply thebluemon 131 days ago I have a added a new version (1.03) please try again with that version and let me know if it worked Reply Wolfgamer2016 133 days ago 08:24:32 shader_high_ssao_depth_normal compiled: yes 08:24:31 OS: Windows Reply Dathmir 247 days ago 08:24:32 Transitions OK 08:24:32 shader_depth_point compiled: yes Furthermore, values in the range 0x80070000 through 0x8007FFFF Graphics: ATI Radeon HD 2600 XT (Yes, i tried reinstall drivers for graphic adapter) Sign up for a free GitHub account to open an issue and contact its maintainers and the community. 08:24:31 External library: Data\window.dll By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. 08:24:34 Particle textures: load 08:24:32 shader_color_camera compiled: yes Already on GitHub? This is an design-time issue that should be investigated and fixed. Spec: Would you ever say "eat pig" instead of "eat pork"? Windows Win32 function failed: HRESULT: 0x887a0005 Michael Franklin Jan 19, 2020 error help tech support M Michael Franklin Guest Jan 19, 2020 #1 When I was programming I made a menu for my game. try disabling vsync, as of late the vsync update pretty much fixed the game for me I leave as an execise to draw the set-to-set mapping diagram The r/holocure community is not affiliated with the HoloCure development team or the r/hololive subreddit. Which HRESULT literal constant will fail the SUCCEEDED() macro? A negative number indicates failure. the inverse function was trivial. 08:24:32 shader_high_dof compiled: yes WIN32_FROM_HRESULT? Scan this QR code to download the app now. 08:24:32 shader_high_aa compiled: yes Looking for job perks? You must log in or register to reply here. How can I fix this.