However, they share a couple problems in common that may make them hard to use. Modify tier labels, colors Creator Notes: The fact that most of the minions are mechs is mostly for the internal support it has. When you have legendary minions with effects that benefit exponentially by being duplicated like Aegwynn, the Guardian or Rattlegore, then Disks of Legend can be a huge game-changer; even though it does nothing else when you're not playing legendary minions. Phaoris Blade mana adjusted from 4 to 5. Gallery Totem of the Dead, full art Patch changes Patch 22.2.2.131337 (2022-08-02): Your value from Ancient Reflections depends on what you end up targeting, preferably things with persistent effects like Deathrattles. Demon Hunters Deathrattle cards might be awkward in early rounds with so many deck thinners and so few cards, but there are enough buckets and treasures you can draft to make the deck much more consistent. Advanced Duels Guide - With Example Decks And Treasure Tier Lists! Tier 3 - Passives that have the potential to make a huge impact, but is heavily reliant on the game-state. You do have a point about them not deserving to be in T4 though. Tier 2: Among the 1st Passives that provide discounts, the ones that effortlessly generate damage or stats are excellent picks. A player can obtain a maximum of 5 of these Treasures during their run. At (3) mana, its pretty difficult to make impactful combos. However, Reno has the special attribute of being part Mage that allows him to play this minion and follow it up with something insane like Drakefire Amulet or Rune of the Archmage as early as turn 4! It can not only turn Infernal Strike into 2 free damage, but also give you an extra Second Slice when you kill a minion! If you can keep at least a few minions board, you can multiple the value of Gentleman's Top Hat by trading up and juggling the +2/+2 buff between your minions. Creator Notes: Corrupted Felstone turns Lady S'theno and Coilskar Commander into absolute monsters! Theres just a lot of Treasures that may not do as much, but can be played a lot earlier and can keep you from falling behind in the first place. Mage finally has actual Arcane support it can start a run with to use alongside the Arcane related Passives. Mysterious Tome is arguably one of the best purely generic primary passives. Tier 4: Mask of Mimicry and Golden Kobold replace most or all of the cards in your hand, which you dont always want since youll typically be holding onto other Treasures for later. So if youre behind, not even its best combo does much to help. Ring of Refreshment is a generally weaker version of Stargazing, but is still useful in the same ways. They use it with death rattle minions, quite effectively.And it seems like most Hunters are playing Brann with Shockspitter. It's just Druid decks they'd work with are ones I usually see have more generic treasures instead. Reddit - Dive into anything The Mana Discounting Treasures have too minor of an effect to really make the most of it. Mantle of Ignition is basically a permanent Zentimo and is extremely potent in any class. This gives any Freeze Mage builds an actual win condition instead of more board control it doesnt really need. A lot of Duels decks are capable of securing the win before you get to turn 10. WebKobolds & Catacombs Cycle: Passive Pool 2 Ultra Rare dbfId: 47299 Card id: LOOTA_845 Totem of the Dead is a boss spell card used in Solo Adventures. Any major changes to the previous version of this guide will have a * in front of it. And there arent a lot of minions where having a giant copy of it is super good either. With Mind Tether thats pretty much all you need to win. Expedited Burial makes high impact Deathrattles easier to combo with and can be played far earlier. Most legendary minions have stats that will at least match the Mana you pay for Astral Portal. One treasure with a superior counterpart is Robes of Shrinking; the better one being Rhonin's Scrying Orb. Beastly Beauty is a decent treasure in its own right, but at best its a (5) 8/8 that deals 2 damage to a minion. Unholy Embrace is a little too expensive (both in terms of mana and corpses) and makes it hard to use in Duels. It's a tempo loss the turn you play it and even becomes a bad weapon after you already have 10 Mana. All other Treasures try to capitalize on cannon damage, with Grizzled Reinforcement and Draconic Munitions being the better ones since they last all game. WebMittwoch, 18:30 - 21:00 Uhr und Sonntag, 18:15 - 21:15 Uhr. Rogues and Mages have always had an affinity for good cheap spells, and this combo of classes definitely embodies it. Even if you take the lackluster neutral Dredge cards, if you dont get one of the two passives, then you just have a couple mediocre minions in your deck. The value is entirely dependent on the minions generated. Since Volatile Skeletons are technically neutral, your Skeletons get the buffs even when theyre summoned by Mage cards. This can make Multicasters Battlecry ridiculously powerful! It just takes some work to get the cards where you want in your hand. Hearthstone Duels Heroes, Hero Powers & Signature It sometimes forces the opponent to either deal with the board or focus the portal to prevent even more minions from being summoned. Single target removal plus a 10/10 sounds amazing on one card. Battle Tactics reigns as one of the strongest of the newer Hero Powers. Its likely that this was done to make low-rolling a zero Attack weapon less of a problem, as there were no innate problems with the passive. Tier 1: Effects the passively double the value of some of your cards are definitely some of the most powerful treasures. Tier 1 - God Tier Passives that are valuable in any deck that support it. Topior the Shrubbagazzor makes already good Nature Treasures drastically more potent. 26.0.4 Patch Notes Hearthstone Blizzard News Tier 4 - Lackluster effects that wont be super game-changing very often. Arcane spells specifically have better treasures associated with them than others, so its worth the investment. Spell-heavy decks tend to do a lot of Discovering, and Orb of Revelation gives them mass discounts to their hand when it has several of their spells that arent already cheap. Scion of the Deep gives you the option of cheating out a big spell relatively early, and can steal games in the right opening hand. Edge of Dredge and Forgotten Depths arent bad on paper, but it requires you to run a few Dredge cards, and most classes only have access to 1 good one. However, its relatively difficult to build a deck with a balance of Fel spells and minions that scale well with big stats. But with 2 damage AOE attached to a ton of your spells makes it very difficult for your opponent to establish a board. The only way to maximize its effect is to run Holy spells in mass, which cuts out minions that youd want to buff in the first place. Ancient Reflections, Bag of Holding, and Mask of Mimicry have been temporarily removed from all Treasure Pools. All of Omus Hero Powers have their place in the meta. Are you wanting to play Duels but having trouble getting started? Seabreaker Goliath is merely a beatstick that takes a while to discount. It also has limited ability to snowball due to Demon Hunters lack of minions that directly scale with being handbuffed. Lets us know in the comments so everyone can build off of each other's experiences! Soul Fragments have direct synergy with each other, consistent bucket support, and do well alongside Battlecry related treasures. Send in the Scout is also a possible option. Both Mending pools and Spreading Saplings in t4? You cant necessarily build a deck around Inspiring Presence. Glaciaxe is definitely the go-to starting Treasure for Sai Shadestorm. It is also a Pool 1 passive treasure in Duels. Aside from Reno's Crafty Lasso, all of the other starting Treasures synergize with spells the two classes are good at using. It works as a very cheap Mind Control except you lose the buffs but can use the Battlecry. Then well get into what makes specific classes/heroes powerful. Beast-based Token strategies have enough cards to construct a starting deck now. Hearthstone Duels tier list: The best Hearthstone Duels decks for Paladins Mech package work extremely well with the Divine Shield Treasures. Ancient Reflections, Bag of Holding, and Mask of Mimicry have been temporarily removed from all Treasure Pools. While recycling cheap minions can be detrimental, but even they can still be useful. The strategies are pretty straight forward; take advantage of self-damage effects. Most decks have at least a couple Deathrattle minions, so you can reasonably expect this to become a 3/5. Its stats are enormous for sure, but its very vulnerable to removal. Starting Treasure: Killmox, the Banished One. Supercharge may be free stats, but its a very underwhelming way to do it. Why is Murloc Holmes showing the new expansion card there (Solve 3 clues about your opponent's cards to get copies of them) instead of the actual Duels Murloc Holmes (Whenever your opponent draws a card, add a copy to your hand)Also; why is Old Militia Horn in tier 3 but the card is explained in the tier 4's text. It's completely broken. V2, Scarlet - Blood Death Knight Duels Example (Lich King), Sai Frost Death Knight Duels Example (Lich King), 12 Wins Sai Unholy Death Knight Duels Example (Lich King), https://hsreplay.net/replay/SeH45QtqVkBLUM2QE73CCC, Rush decks are fairly viable in Duels thanks to, If you arent using your cannon very often, then, Spells the play tons of spells to trigger, Druids ability to draw and generate cards and. Scout are fantastic starting Treasure picks that dont need to be in a specific deck to perform well. The Exorcisor is fantastic at a way to deal with removing problem minion effects, buffs, or just general damage. No Guts, No Glory is simply flexible between damage and defense that can trigger on-damage effects like Auto-Armaments or Frenzy minions. Top Hearthstone Duels Decks that got 12 Wins - Top Starter Its just that they arent necessarily top tier in duels. This guide will help you with ideas regarding how to start building your own Duels decks; including potential starting builds, strongest treasures, and combos to look out for when drafting! Summoning a decent minion on Hero Power is viable on its own, but it also gives Death Knights an extra corpse to work with. Advanced Duels Guide - With Example Decks And The massive cost of Black Soulstone offsets the efficiency that makes treasures good in the first place. I already tested several decks for 17 heroes multiple times, so please forgive me if I dont replace these deck lists with better ones. HS not showing opponents actions anymore? As a legendary Since both heroes are for the same class and have Hero Powers and Treasures that benefit Death Knight decks in non-specific ways, were merging them into one section. Staff of Pain is also pretty good in Priests new Shadow/Aggro archetype. Unstable Magic can totally shut down some decks, like ones centered around Deathrattles. Karl the Lost and Sr. Royal Gift and Location, Location, Location have been moved to Treasure Pool 2. I guess anything that leads to a control deck being decent needs banned. Worshipper is another great staple. The Practical Duels Guide - How To Go Infinite In Heroic However, there are special cases where this can be more effective; like if you have plenty of cheap spells or if your Hero Power is Sleight of Hand. Creator Notes: Build similarly to Token Druid, but has a different kind of support. But if you manage to build a deck that can make this work, its certainly worth it. For aggressive strategies, Elise's Machete is a fantastic choice as it provides plenty of damage and Rush stats all in one reasonably priced weapon! Running, Dragon decks are extremely good in Duels with. Totems got just enough support now to function fairly well in Duels, especially with The Stonewright and Totemic Power being able to summon Totem Giant. Cannibalism and From the Swamp move into primary passive pool with effects that match the strength of their competitors. It can let you get more of the bonus effects from cards that need corpses, or stack up on them for the corpse related Secondary Treasures. After you play a minion, give it Charge. Theyre not too hard to build, but we still want to a specific build for each Rune type. Runed Soulblade is a good weapon in its own right, but your opponent can play around it and waste its durability and potential. Royal Gift and Most decks this late in the game usually end their turn with multiple minions or destroyed all of yours. It may not have as much Nature abuse, it does take advantage of cards Druids would love to use but cant like Palm Reading and Priestess Valishj. Wish looks like the ultimate comeback card, and in some ways it is. I used to love Duels. While Idols of Elune is just a weaker version of Double Time, getting twice the value out of a spell is extremely good. Stormwind finally gave Demon Hunters some pretty good incentive to run Fel spells. While Warlocks and Demon Hunter need Imps and Relics to use theirs at all, Paladins and Priests can use theirs very generically. New "Recruits" is a great tool in general that functions really well in any tribe-centric strategy such as Murlocs or Mechs. Cloak of Emerald Dreams is arguably the best of the new card generating passives. Out of all the Starting Treasures that scale throughout the run. The only thing it really does is accelerate the game, which you can mulligan for accordingly. Ferocious Flurry is a strong generic choice that can turbo out the effects and damage of weapons like Tempest's Fury. If you meant Kindling Flame, I agree with that one. My best guess is that its a bug. The only downside is that since a few things have to die to be efficient, it isnt something you can reliably use to catch up on turn 5 like the previous two. Thats pretty much it. Killing minions with Shadow spells just gives you more things to play without losing tempo on playing the removal. Soulcial Studies gives your Soul Fragment generators additional tempo. Tier Duels heros list #1 Jan 31, 2021 (Darkmoon Races) tomac016 View User Profile View Posts Send Message Target Dummy 1 6 Join Date: 6/8/2020 Posts: 2 Hi I love duels, but I found nothing to better understand how to play them. I cant say whether or not you should attempt to forge Quel'Delar (although its best to start early). Theyre just generically useful, which is not a bad thing as it doesnt require you to build your deck around it while still being extremely strong. All of Renos Hero Powers consist of some form of damage, so pick the one that best suits the play style youre going for. With all the hard removal in Duels, a little bit of extra Health doesnt matter very much. War Commands can work in any of kind of deck that can make great use of the cheap neutral minions drawn. Even when effectively casting Inner Rage on everything you play results in a net increase in stats, Health is generally more valuable than Attack. Unholy makes very few appearances, but we have a [RaptorWithWings] original deck that is the only Death Knight deck to reach 12 wins in testing. Survival Training can actually use the rewards of Defend the Dwarven District and is even more effective than the base Hunter Hero Power. Its effectively turning all of your minions into one big target, which is easier to get rid of than a wide board. Pirates currently dont have any secondary passives they can consistently abuse. Plenty of spells summon minions that get the buff without the downside, and Hero Powers that do so are extremely difficult for most decks to deal with. Affected decks are still usable, but varying levels of weaker. The Blood and Frost deck examples will resemble the builds a lot of players have been seen using. Following it up with Death Games is probably the best use for it. Crusty the Crustacean is both a single target kill AND a big beatstick afterwards. Major Note: As of this guides update, Crowleys Cannon doesnt know how to handle board placement when Locations are in play. Its still very hard to gauge your options the turn you plan to play it since the possible stats range from Chameleos to Deathwing. The way this helps you though is you have the chance to play those extra cards and spend that additional mana first. Realistically, Mages are the only ones who can pull this off. Tier 1 - Treasures that can win you the game on their own! Weapon Synergy should only be in decks with, Most Overload cards are worth taking alongside. When you choose a target that scales extremely well with more copies, then it can be the big swing that wins you the game if your opponent cant deal with it. Another weapon that warrants certain deck building is Jaws. Both Wildfire and Reckless Apprentice are banned in duels mode :-/. Shadow Visions loves abusing Treasures, whether its Discovering a Treasure in your deck, or combining with the many Treasures that has to do with Discover, Shadow, and spells in general. Not every deck can make use of their classs location. Rogues havent had many minions that are big on their own, so try to add minions whose real value is in their effects. Additional mana is always great, but Mulch Madnesss condition is too strict to use. While Unlocked Potential has the possibility of decreasing you minions Attack, youll most likely be offered it as an option if most or all of your minions would gain Attack. Hearthstone Wiki Blood Parasite is probably to best Hero Power out of her three. Wasn't all that powerful. I know Hsreplay has a sort of tier list, but it doesn't include vanndar or drek'thar, just like Until this is resolved, if anyone has noticed a pattern with the cannons interactions with enemy Locations, please leave your findings in the comments and well update it. It also has extra interactions with other things, especially treasure that summon copies of your minions. However, this value entirely relies on the effects your minions have since their stats arent going to make much of an impact. Firebat's Ultimate Duels TREASURE TIER LIST! - (Non Ring of Phaseshifting will oftentimes just generate stuff your deck can barely benefit from. Just like before, the unmentioned Treasures have simple effects whose impact is barely any better than an ordinary Hearthstone card. HEARTHSTONE DUELS TIER LIST PART ONE | 1st Infernal Strike is still good enough to use, but it has become a little harder to regularly take damage from attacking minions to build up a meaningful number of Second Slices. Patch 26.0.4 : Toutes les informations sur la mise jour In its final form, it's a cheaper Wand of Disintegration! There is so much spell support you can draft that a healthy mix of card generation and damage can make a lot of things work. Eerie Stone. Those that can do much better with this snowballing weapon. Hero Powers & Signature Treasures; Duels Class Tier List; Full List of Duels Deck Gaining Attack just doesnt matter that much in Duels unless youre also gaining Health to make it harder to remove. WebFirebat's Ultimate Duels TREASURE TIER LIST! It shreds through enemies like nothing else, dealing 16 total damage to minions. Priests already had good ways to play with Deathrattles, and Castle Nathria gave Druids ways to push that strategy even further! Basically any minion wouldnt mind a Power Up!. The main thing holding this back is having a deck with enough Arcane spells to have it be offered as a draft option and to fully abuse it. In decks that love Divine Shields like Handbuff Paladin, Righteous Reserves grants a lot of them for free. But since Overpowered IS one of them, thats not an option. Coin Pouch, Creepy Curio, and Old Militia Horn all have really weak effects for their cost, and require you to play their upgraded versions to be considered worthwhile. Tier 2: Avenging Armaments is good for the same reason only Paladin specific. But if you really want to do that, youre better off just starting with Vile Concoction as your Hero Power and make room for a better passive. And sometimes you run Stonehearth Vindicator to draw one and play right away, which doesnt give you a minion at all. Once you have both the Blade and Hilt of Quel'Delar in your deck, they fuse and become the almighty Quel'Delar. This site works best with JavaScript enabled. Not only is this super mana efficient, its lets you play huge minions so much earlier than theyre supposed to. While its usually hard to save a treasure to combo with a specific card is hard in Duels, you can reliably have, The 3 most used starting cards that take full advantage of, There are already good treasures to support Divine Shield strategies. WebDuels Class Tier List Hey guys, just wondering if there's any class tier list that is updated? But if you happened to be running roughly 5 or more, its a fantastic way to get your expensive cards out earlier or make combos easier to use. Invigorating Bloom is often used with several expensive, high impact cards.
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